Hi guys! I’m here with a post about my World of Warcraft latest patch impressions. Patch 8.2 Rise of Azshara dropped yesterday, June 25, 2019. I was so excited to see what came next
Hi guys! I’m here with a post about my World of Warcraft latest patch impressions. Patch 8.2 Rise of Azshara dropped yesterday, June 25, 2019. I was so excited to see what came next in the story and to explore.
In this post, I’ll give you my World of Warcraft latest patch opinions thus far with minimal spoilers. I’ve only played the Alliance side, but I’ll be experiencing the Horde side of the story soon.
Rise of Azshara is WoW’s latest patch. We’ve eagerly awaited for this patch since it was announced at the end of last year. Blizzard has listened to it’s fanbase, and has tried to implement some necessary changes into the game.
So, let’s get into my World of Warcraft latest patch impressions.
Sinking into Nazjatar
The patch had a strong opening.
When I logged into the game, I received the usual quest pop-up letting me know about the new content. I accepted the quest to Nazjatar, and went to speak with Genn Greymane.
Soon, we were on a ship, chasing the Horde through the treacherous waters. Then a large hole opened in the ocean, and sucked the Horde and Alliance in with it.
I will say the opening made an impact. It was super cool to be with the heroes, as I the player, watched Queen Azshara part the sea. I was excited to run around the zone, and it didn’t disappoint for the first couple of hours.
Blizzard really made me feel as if I’d been sunk to the bottom of the ocean. There was no way out, and it was exciting and frightening at the same time.
What took me out of the immersion though, was when Jaina opened a portal to Boralus for my hunter. It made me wonder for a second why didn’t Jaina just teleport all of us out of there. But, then I remembered Jaina said she opened the portal in secret so Queen Azshara wouldn’t detect it.
I’m guessing taking a whole army of Alliance troops through a secret portal probably would raise red flags. Other than that, the zone is gorgeous to look out, the music is enchanting to listen too, and the story line is exciting.
But, I do have one complaint. More on that in a bit.
Tinkering with Mechagon Island
After the impressive opening for Nazjatar, I was really excited to see Mechagon. I wanted to know more about this ancient gnomish city. King Mechagon had gone missing many years ago. No one alive today had seen the ancient gnomish king or his people.
The really cool part of the opening was flying to Mechagon. I won’t give too much away, but I enjoyed every minute of it. My hunter also met a gnome and goblin who are dating and they were the cutest things.
Horde and Alliance forces arrived on the island at the same time, but there wasn’t time for a fight, we had to help Prince Erazmin stop King Mechagon.
Robotic gnomes roamed the island, and spare parts were scattered everywhere. The island was awesome. I was itching to get my hands onto spare parts and start building.
I did have one major gripe though. More on that in a second.
World of Warcraft Latest Patch: The Heart of Azeroth
Remember I mentioned Jaina created a portal almost as soon as we arrived? Well, it had to do with our Heart of Azeroth. I wasn’t too excited about the necklace, but I had to go check it out to continue.
Magni Bronzebeared sent us on a quest to grant our Heart of Azeroth new abilities. So, the journey took us to Highmountain. It was thrilling to see so many players in the game. The lag was annoying, but not so much that I couldn’t play.
When I returned to Magni with the item he requested, our upgrade was applied. The new Heart Forge reminds me of the artifact weapons in Legion and how we could upgrade them.
My eyes did light up when I saw that, because I loved Legion. So, I’m hoping Blizzard won’t let me down with the Heart of Azeroth upgrades. We have new abilities to choose from now. It’ll be interesting to see how this affects our game play moving forward.
I’m just relieved that Blizzard actually listened to their player base. World of Warcraft Game Director, Ion Hazzikostas, admitted in the WoW Developer Insights video last week, that Blizzard has messed up in the game, and are trying to figure out where to make changes.
I can tell this patch has already implemented a few interesting ones.
Changes, Gripes, and Everything nice
We’re moving along swimmingly during this World of Warcraft latest patch post. So, lets move on to my gripes.
Nazjatar and Mechagon used too many familiar assets. I know it saves Blizzard time and money, but there were times I felt as if I was on Kul Tiras instead of Mechagon.
On Nazjatar, I recognized temples from Azsuna from the Broken Isles. Both zones still included artistic elements unique to them, I just wish Blizzard had camouflaged familiar elements better.
As I’ve mentioned before, I didn’t like how the game took me out of Nazjatar so quickly. I was completely enthralled in the story, and felt as if I’d been sunk to the bottom of the ocean with no way out. If Blizzard had made me work a little longer to unlock the portal, maybe it wouldn’t have killed the immersion for me.
Let’s Talk about the Changes
I loved being able to choose a quest reward. It sounds strange because I’m sure when I quested in Kul Tiras and Zuldazar I picked armor, but there was something about choosing my armor which felt right to me. I remember starting the game during Wrath, and picking the armor which would give me the most gold, if I couldn’t use it.
Enemies hit harder across the game. At first I thought it was only in Nazjatar and Mechagon, but when I traveled to Drustvar to turn in a quest, I noticed my pet still wasn’t holding enough aggro.
I actually had to eat yesterday! You read that right, my hunter actually had to eat to regain his health. That’s how hard enemies were hitting in Nazjatar and Mechagon. After playing the World of Warcraft Classic beta last week, this is a welcome change.
Personally, I don’t need to die every five feet, but I do want the enemies to provide a challenge. Thank you Blizzard for listening to that.
My hunter also worked on his Leatherworking yesterday. I was happy to see new patterns and recipes to learn. There’s also a new type of leather to farm called Dredged Leather. I’m looking forward to leveling up my Leatherworking and Skinning.
There were also new cooking recipes I’m interested in learning. As you know, I’ve been reviewing World of Warcraft: The Official Cookbook so I’m looking forward to cooking new food in game.
Everything Nice: Overall Impression of World of Warcraft Latest Patch
Rise of Azshara is awesome. It has it’s flaws, but I’m hopeful this patch is a step in the right direction. Blizzard is listening to it’s player base, so I feel we’re off to a good start.
I’m hoping the next expansion (patch 9.0?) will bring back the difficulty, social interaction, and story immersion. I’ll be playing Classic WoW over the summer, so I don’t want to play Classic 3.0 for the next expansion, because I want to play Retail to see what happens next.
The WoW community has also expressed concerns over the state of PvP in the game. Patch 8.2 places us in season 3 of PvP. As I don’t PvP often, I don’t have much to say on the topic. But, if PvP is as broken as the rest of the game, then I hope whatever changes are placed into this latest patch, will improve the PvP aspect of the game.
Let me know in the comments how you feel about the World of Warcraft latest patch. Are you happy with Nazjatar and Mechagon? What about the other changes and addon’s I didn’t discuss, such as new pets, and water walking for mounts? Let me know your thoughts down in the comments.
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